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Reader review5 / 5
Finally, an explanation that clicks
Genuinely excellent — I finished it in a week and immediately started again.
I have been working with game development for a few years now and I still found plenty here that was new to me. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. I have already recommended it to two colleagues and will recommend it to more.
Almost excellent. A second edition could easily push it to five stars.
I had been on the fence about this one for a while, and I should have bought it sooner. I found myself making notes in the margins, which is always a good sign. It is denser than the page count suggests, and I found myself slowing down around the middle. A good addition to a technical library, as long as you know what you are buying.
Worth every page. I have already recommended it to two colleagues.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. The writing is direct and does not waste space on filler, which I value in a technical book. The explanations are careful without being condescending, which is a difficult balance to strike. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I have already recommended it to two colleagues and will recommend it to more.
This is the one to get if you are serious about research.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. An easy five stars from me. I look forward to whatever the author writes next.
Excellent from start to finish. No filler, no padding.
I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The balance between theory and practice is well judged; neither side dominates. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. This is the book I wish had existed when I started working with extended reality.
A genuinely enjoyable read that also taught me a great deal.
I have been working with game programming for a few years now and I still found plenty here that was new to me. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. It is denser than the page count suggests, and I found myself slowing down around the middle. An easy five stars from me. I look forward to whatever the author writes next.