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Reader review4 / 5
Very good, with a few caveats
Recommended, with the caveat that it is not a gentle introduction.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. I particularly liked the way the author builds up from simple cases before introducing the harder material. The index and cross-references are surprisingly good, which matters for a book I will come back to. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Recommended, with the caveat that it is not a gentle introduction.
Recommended, with the caveat that it is not a gentle introduction.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. It is denser than the page count suggests, and I found myself slowing down around the middle. Four stars, and I suspect a second edition could easily push it to five.
A worthwhile addition to my shelf, with realistic expectations.
I had been on the fence about this one for a while, and I should have bought it sooner. I found myself making notes in the margins, which is always a good sign. A couple of chapters felt like they could have been merged, but that is a minor complaint. The explanations are careful without being condescending, which is a difficult balance to strike. A good addition to a technical library, as long as you know what you are buying.
Mixed feelings. The good parts are genuinely good; the rest is forgettable.
This is the third book I have read on javascript this year, and it is comfortably the best of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I particularly liked the way the author builds up from simple cases before introducing the harder material. The author is unusually honest about where the simplifications break down, which I appreciated. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.
Solid and well-organised. A couple of chapters dragged a little.
I came to this book already familiar with the basics, and it still had plenty to offer. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. I particularly liked the way the author builds up from simple cases before introducing the harder material. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.
I have read a lot of books on this subject and this is the clearest.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The chapters on game production are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Worth the money and the reading time, without hesitation.